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Last Defence

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Last Defence Empty Last Defence

Post by Whitelion Sun Feb 21, 2010 9:13 pm

During the dark ages, a secret cult of necromancers tried to raise the dead to take over the known world. They have succeeded in taking all but the largest city. THe walls have managed to keep the undead horde out, but will soon fall, or the lack of food may drive the citizens to starvation. You as the last line of defence for this city must undertake a dangerous mission to track down this necromancer cult, and slay them. Some may not make it all the way, but others may. And along your journeys, you may find small groups of survivors that may have information, or goods. How you deal with the survivors will tell if you will ultimately fail or if you will succeed with your goals.

Name: (What your character is called)

Races: Human, Dwarf, Elf

Classes: Mage, Archer, Knight, Priest, Barbarian, Druid, Warlock

Magic Classes:
Cleric: Healing; Divine (Turn undead->Instantly kills weaker undead);
Mage: Fire (Can manipulate fire); Water (Can manipulate water); Air (can manipulate the air)
Druid: Summoner (can call an animal to help you); elemental (can call a small portion from all elements to aid-> not as strong as a mage of that element)
Warlock: Demonic (Can temporarily turn self into a demon to wreak havoc); Summoner (Can summon aid from another realm)
Barbarian: Berserker (Goes into a rage, can't feel damage); Hornsman (Can rally allies to be near a berserker rage, but can still feel damage)

Weapon:
Weapon Skill: (1-4 with 3 being above average)
Magic: (From above)
Magic Skill: (1-4 with 3 being above average)

Age:

Appearance: (Pic or description)

Brief Bio

Attributes: (You get 20 points... 3 is average)

Strength: (How hard your character can hit with a weapon, and how much armor they can wear)
Agility: (How fast your character moves)
Dexterity: (How precise your character is... more damage with ranged weapons)
Constitution: (How much your character can take before it dies)
Intelligence: (How effective your spells are)
Willpower: (How many spells your character can cast before it gets exhausted)
Luck: (How lucky your character is... finding items, or getting crit hits)

Example:

Name: John Doe

Race: Human

Class: Mage

Weapon: Ashwood staff
Weapon Skill: 2
Magic: Fire
Magic Skill: 3

Age: 35

Appearance: A small thin man that wears a red robe and a red pointed hate. He is very pale. Has brown hair.

Brief Bio: John grew up as a noble, but had a fancy with setting things on fire. When he was 10, he entered the mage's academy, and wound up being a natural fire mage. At the age of 20, John was able to teach fire magic to the other students, and even showed the teachers something new. At the age of 30, John was appointed to serve the King. With the threat of the necromancers, John now sets off to fight for the freedom of his homeland.

Attributes:

Strength: 3
Agility: 2
Dexterity: 2
Constitution: 2
Intelligence: 5
Willpower: 4
Luck: 2
Whitelion
Whitelion
RP Captain

Posts : 172
Join date : 2010-02-11
Age : 31
Location : Canada

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